Composer / Sound Designer — Okinawa, Japan

EST. 1997

Raito / 来兎

Game music
that lives
beyond the game.

MELTY BLOODUNDER NIGHT IN-BIRTHDOUBLE DRAGON REVIVESK8 THE INFINITYFATE/GRAND ORDER
LISTENED WORLDWIDE

Built in Okinawa.
Played everywhere.

1997ACTIVE SINCE
100M+TOTAL STREAMS
20M+ONE TRACK
00 / PHILOSOPHY

The match ends.
The music doesn’t.

A game track has to move with the player, define a world in seconds, and still feel alive after thousands of loops. That is where Raito’s music begins.

01 / SELECTED WORKS

Sound with a life
of its own.

From fighting games to animation, Raito writes music clear enough to define a scene and strong enough to live beyond it.

Promotional, package and jacket artwork © their respective rights holders. Shown to identify credited works.

Full selected archive15 CREDITS
2023

RAIDEN III x MIKADO MANIAX

Arrangement

GAME
2012—2023

Touhou Project arrangement works

Composition / Arrangement

DOJIN
2014—2020

The Legend of Dark Witch / Brave Dungeon

Composition

GAME
2019

We Never Learn: BOKUBEN

Theme-song composition / Arrangement

ANIME
2019

Mr. Osomatsu’s Hesokuri Wars

Composition / Arrangement

GAME
2018—2019

BLAZBLUE CROSS TAG BATTLE

Arrangement

GAME
2018

RXN -Raijin-

Music

GAME
2009—2010

Deathsmiles

Arrangement

GAME
2009

Arcana Heart 2

Remix

GAME
2008

Cutie Honey THE LIVE

Remix

DRAMA
2007—2008

Lucky☆Star

Composition / Arrangement / Remix

ANIME
2006—2007

Higurashi: When They Cry

Composition / Arrangement

ANIME
2005—2006

Ragnarok Battle Offline

Composition

GAME
2005

Lamune

Opening-theme composition

ANIME
2002

GLOVE ON FIGHT

Composition / Arrangement

DOJIN
Explore the complete works index29 PROJECTS
02 / PRACTICE

Music. Movement.
Memory.

01

Game Music

Stage themes, character themes and complete scores designed around play, pacing and repeat listening.

02

Anime Music

Original score, theme-song composition and arrangement for animation and screen.

03

Sound Design

Sound effects and sonic systems that make interaction feel immediate, readable and physical.

03 / PROFILE
Composer and sound designer Raito
RAITO / 来兎NAHA, OKINAWA

A long game,
played from Okinawa.

Raito (来兎) is a Japanese composer and sound designer based in Naha, Okinawa. He began writing game music in 1997 and is best known for the MELTY BLOOD and UNDER NIGHT IN-BIRTH series.

His work also includes Double Dragon Revive, the TV anime SK8 the Infinity, arrangements for Fate/Grand Order, and sound effects for Indivisible.

He founded Lisa-Rec Inc. in 2010 and continues to work from Okinawa.

Based in
Naha, Okinawa, Japan
Active since
1997
Role
Composer / Sound Designer
Open press kit
04 / CONTACT

contact@
raito.studio