FIGHTING GAME / SERIES
Composer / Sound Designer — Okinawa, Japan
EST. 1997Game music
that lives
beyond the game.
Built in Okinawa.
Played everywhere.
A game track has to move with the player, define a world in seconds, and still feel alive after thousands of loops. That is where Raito’s music begins.
From fighting games to animation, Raito writes music clear enough to define a scene and strong enough to live beyond it.
FIGHTING GAME / SERIES
FIGHTING GAME / SERIES
GAME / ORIGINAL SOUNDTRACK
TV ANIMATION / SCORE
Promotional, package and jacket artwork © their respective rights holders. Shown to identify credited works.
Arrangement
GAMEComposition / Arrangement
DOJINComposition
GAMETheme-song composition / Arrangement
ANIMEComposition / Arrangement
GAMEArrangement
GAMEMusic
GAMEArrangement
GAMERemix
GAMERemix
DRAMAComposition / Arrangement / Remix
ANIMEComposition / Arrangement
ANIMEComposition
GAMEOpening-theme composition
ANIMEComposition / Arrangement
DOJINStage themes, character themes and complete scores designed around play, pacing and repeat listening.
Original score, theme-song composition and arrangement for animation and screen.
Sound effects and sonic systems that make interaction feel immediate, readable and physical.

Raito (来兎) is a Japanese composer and sound designer based in Naha, Okinawa. He began writing game music in 1997 and is best known for the MELTY BLOOD and UNDER NIGHT IN-BIRTH series.
His work also includes Double Dragon Revive, the TV anime SK8 the Infinity, arrangements for Fate/Grand Order, and sound effects for Indivisible.
He founded Lisa-Rec Inc. in 2010 and continues to work from Okinawa.